Enum initiative_core::reference::Spell

source ·
pub enum Spell {
Show 319 variants AcidArrow, AcidSplash, Aid, Alarm, AlterSelf, AnimalFriendship, AnimalMessenger, AnimalShapes, AnimateDead, AnimateObjects, AntilifeShell, AntimagicField, AntipathySympathy, ArcaneEye, ArcaneHand, ArcaneLock, ArcaneSword, ArcanistsMagicAura, AstralProjection, Augury, Awaken, Bane, Banishment, Barkskin, BeaconOfHope, BestowCurse, BlackTentacles, BladeBarrier, Bless, Blight, BlindnessDeafness, Blink, Blur, BrandingSmite, BurningHands, CallLightning, CalmEmotions, ChainLightning, CharmPerson, ChillTouch, CircleOfDeath, Clairvoyance, Clone, Cloudkill, ColorSpray, Command, Commune, CommuneWithNature, ComprehendLanguages, Compulsion, ConeOfCold, Confusion, ConjureAnimals, ConjureCelestial, ConjureElemental, ConjureFey, ConjureMinorElementals, ConjureWoodlandBeings, ContactOtherPlane, Contagion, Contingency, ContinualFlame, ControlWater, ControlWeather, Counterspell, CreateFoodAndWater, CreateUndead, CreateOrDestroyWater, Creation, CureWounds, DancingLights, Darkness, Darkvision, Daylight, DeathWard, DelayedBlastFireball, Demiplane, DetectEvilAndGood, DetectMagic, DetectPoisonAndDisease, DetectThoughts, DimensionDoor, DisguiseSelf, Disintegrate, DispelEvilAndGood, DispelMagic, Divination, DivineFavor, DivineWord, DominateBeast, DominateMonster, DominatePerson, Dream, Druidcraft, Earthquake, EldritchBlast, EnhanceAbility, EnlargeReduce, Entangle, Enthrall, Etherealness, ExpeditiousRetreat, Eyebite, Fabricate, FaerieFire, FaithfulHound, FalseLife, Fear, FeatherFall, Feeblemind, FindFamiliar, FindSteed, FindTraps, FindThePath, FingerOfDeath, FireBolt, FireShield, FireStorm, Fireball, FlameBlade, FlameStrike, FlamingSphere, FleshToStone, FloatingDisk, Fly, FogCloud, Forbiddance, Forcecage, Foresight, FreedomOfMovement, FreezingSphere, GaseousForm, Gate, Geas, GentleRepose, GiantInsect, Glibness, GlobeOfInvulnerability, GlyphOfWarding, Goodberry, Grease, GreaterInvisibility, GreaterRestoration, GuardianOfFaith, GuardsAndWards, Guidance, GuidingBolt, GustOfWind, Hallow, HallucinatoryTerrain, Harm, Haste, Heal, HealingWord, HeatMetal, HellishRebuke, HeroesFeast, Heroism, HideousLaughter, HoldMonster, HoldPerson, HolyAura, HuntersMark, HypnoticPattern, IceStorm, Identify, IllusoryScript, Imprisonment, IncendiaryCloud, InflictWounds, InsectPlague, InstantSummons, Invisibility, IrresistibleDance, Jump, Knock, LegendLore, LesserRestoration, Levitate, Light, LightningBolt, LocateAnimalsOrPlants, LocateCreature, LocateObject, Longstrider, MageArmor, MageHand, MagicCircle, MagicJar, MagicMissile, MagicMouth, MagicWeapon, MagnificentMansion, MajorImage, MassCureWounds, MassHeal, MassHealingWord, MassSuggestion, Maze, MeldIntoStone, Mending, Message, MeteorSwarm, MindBlank, MinorIllusion, MirageArcane, MirrorImage, Mislead, MistyStep, ModifyMemory, Moonbeam, MoveEarth, Nondetection, PassWithoutTrace, Passwall, PhantasmalKiller, PhantomSteed, PlanarAlly, PlanarBinding, PlaneShift, PlantGrowth, PoisonSpray, Polymorph, PowerWordKill, PowerWordStun, PrayerOfHealing, Prestidigitation, PrismaticSpray, PrismaticWall, PrivateSanctum, ProduceFlame, ProgrammedIllusion, ProjectImage, ProtectionFromEnergy, ProtectionFromEvilAndGood, ProtectionFromPoison, PurifyFoodAndDrink, RaiseDead, RayOfEnfeeblement, RayOfFrost, Regenerate, Reincarnate, RemoveCurse, ResilientSphere, Resistance, Resurrection, ReverseGravity, Revivify, RopeTrick, SacredFlame, Sanctuary, ScorchingRay, Scrying, SecretChest, SeeInvisibility, Seeming, Sending, Sequester, Shapechange, Shatter, Shield, ShieldOfFaith, Shillelagh, ShockingGrasp, Silence, SilentImage, Simulacrum, Sleep, SleetStorm, Slow, SpareTheDying, SpeakWithAnimals, SpeakWithDead, SpeakWithPlants, SpiderClimb, SpikeGrowth, SpiritGuardians, SpiritualWeapon, StinkingCloud, StoneShape, Stoneskin, StormOfVengeance, Suggestion, Sunbeam, Sunburst, Symbol, Telekinesis, TelepathicBond, Teleport, TeleportationCircle, Thaumaturgy, Thunderwave, TimeStop, TinyHut, Tongues, TransportViaPlants, TreeStride, TruePolymorph, TrueResurrection, TrueSeeing, TrueStrike, UnseenServant, VampiricTouch, ViciousMockery, WallOfFire, WallOfForce, WallOfIce, WallOfStone, WallOfThorns, WardingBond, WaterBreathing, WaterWalk, Web, Weird, WindWalk, WindWall, Wish, WordOfRecall, ZoneOfTruth,
}

Variants§

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AcidArrow

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AcidSplash

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Aid

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Alarm

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AlterSelf

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AnimalFriendship

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AnimalMessenger

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AnimalShapes

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AnimateDead

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AnimateObjects

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AntilifeShell

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AntimagicField

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AntipathySympathy

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ArcaneEye

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ArcaneHand

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ArcaneLock

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ArcaneSword

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ArcanistsMagicAura

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AstralProjection

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Augury

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Awaken

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Bane

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Banishment

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Barkskin

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BeaconOfHope

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BestowCurse

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BlackTentacles

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BladeBarrier

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Bless

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Blight

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BlindnessDeafness

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Blur

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BrandingSmite

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BurningHands

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CallLightning

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CalmEmotions

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ChainLightning

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CharmPerson

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ChillTouch

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CircleOfDeath

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Clairvoyance

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Clone

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Cloudkill

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ColorSpray

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Command

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Commune

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CommuneWithNature

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ComprehendLanguages

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Compulsion

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ConeOfCold

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Confusion

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ConjureAnimals

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ConjureCelestial

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ConjureElemental

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ConjureFey

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ConjureMinorElementals

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ConjureWoodlandBeings

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ContactOtherPlane

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Contagion

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Contingency

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ContinualFlame

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ControlWater

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ControlWeather

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Counterspell

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CreateFoodAndWater

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CreateUndead

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CreateOrDestroyWater

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Creation

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CureWounds

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DancingLights

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Darkness

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Darkvision

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Daylight

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DeathWard

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DelayedBlastFireball

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Demiplane

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DetectEvilAndGood

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DetectMagic

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DetectPoisonAndDisease

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DetectThoughts

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DimensionDoor

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DisguiseSelf

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Disintegrate

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DispelEvilAndGood

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DispelMagic

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Divination

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DivineFavor

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DivineWord

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DominateBeast

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DominateMonster

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DominatePerson

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Dream

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Druidcraft

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Earthquake

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EldritchBlast

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EnhanceAbility

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EnlargeReduce

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Entangle

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Enthrall

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Etherealness

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ExpeditiousRetreat

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Eyebite

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Fabricate

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FaerieFire

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FaithfulHound

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FalseLife

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Fear

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FeatherFall

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Feeblemind

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FindFamiliar

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FindSteed

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FindTraps

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FindThePath

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FingerOfDeath

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FireBolt

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FireShield

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FireStorm

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Fireball

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FlameBlade

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FlameStrike

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FlamingSphere

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FleshToStone

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FloatingDisk

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Fly

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FogCloud

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Forbiddance

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Forcecage

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Foresight

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FreedomOfMovement

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FreezingSphere

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GaseousForm

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Gate

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Geas

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GentleRepose

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GiantInsect

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Glibness

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GlobeOfInvulnerability

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GlyphOfWarding

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Goodberry

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Grease

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GreaterInvisibility

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GreaterRestoration

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GuardianOfFaith

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GuardsAndWards

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Guidance

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GuidingBolt

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GustOfWind

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Hallow

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HallucinatoryTerrain

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Harm

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Haste

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Heal

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HealingWord

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HeatMetal

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HellishRebuke

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HeroesFeast

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Heroism

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HideousLaughter

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HoldMonster

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HoldPerson

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HolyAura

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HuntersMark

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HypnoticPattern

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IceStorm

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Identify

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IllusoryScript

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Imprisonment

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IncendiaryCloud

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InflictWounds

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InsectPlague

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InstantSummons

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Invisibility

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IrresistibleDance

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Jump

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Knock

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LegendLore

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LesserRestoration

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Levitate

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Light

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LightningBolt

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LocateAnimalsOrPlants

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LocateCreature

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LocateObject

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Longstrider

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MageArmor

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MageHand

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MagicCircle

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MagicJar

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MagicMissile

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MagicMouth

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MagicWeapon

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MagnificentMansion

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MajorImage

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MassCureWounds

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MassHeal

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MassHealingWord

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MassSuggestion

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Maze

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MeldIntoStone

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Mending

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Message

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MeteorSwarm

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MindBlank

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MinorIllusion

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MirageArcane

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MirrorImage

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Mislead

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MistyStep

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ModifyMemory

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Moonbeam

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MoveEarth

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Nondetection

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PassWithoutTrace

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Passwall

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PhantasmalKiller

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PhantomSteed

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PlanarAlly

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PlanarBinding

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PlaneShift

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PlantGrowth

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PoisonSpray

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Polymorph

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PowerWordKill

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PowerWordStun

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PrayerOfHealing

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Prestidigitation

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PrismaticSpray

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PrismaticWall

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PrivateSanctum

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ProduceFlame

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ProgrammedIllusion

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ProjectImage

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ProtectionFromEnergy

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ProtectionFromEvilAndGood

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ProtectionFromPoison

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PurifyFoodAndDrink

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RaiseDead

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RayOfEnfeeblement

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RayOfFrost

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Regenerate

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Reincarnate

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RemoveCurse

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ResilientSphere

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Resistance

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Resurrection

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ReverseGravity

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Revivify

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RopeTrick

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SacredFlame

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Sanctuary

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ScorchingRay

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Scrying

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SecretChest

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SeeInvisibility

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Seeming

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Sending

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Sequester

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Shapechange

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Shatter

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Shield

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ShieldOfFaith

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Shillelagh

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ShockingGrasp

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Silence

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SilentImage

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Simulacrum

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Sleep

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SleetStorm

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Slow

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SpareTheDying

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SpeakWithAnimals

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SpeakWithDead

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SpeakWithPlants

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SpiderClimb

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SpikeGrowth

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SpiritGuardians

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SpiritualWeapon

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StinkingCloud

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StoneShape

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Stoneskin

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StormOfVengeance

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Suggestion

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Sunbeam

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Sunburst

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Symbol

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Telekinesis

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TelepathicBond

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Teleport

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TeleportationCircle

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Thaumaturgy

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Thunderwave

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TimeStop

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TinyHut

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Tongues

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TransportViaPlants

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TreeStride

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TruePolymorph

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TrueResurrection

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TrueSeeing

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TrueStrike

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UnseenServant

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VampiricTouch

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ViciousMockery

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WallOfFire

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WallOfForce

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WallOfIce

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WallOfStone

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WallOfThorns

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WardingBond

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WaterBreathing

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WaterWalk

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Web

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Weird

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WindWalk

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WindWall

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Wish

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WordOfRecall

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ZoneOfTruth

Implementations§

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impl Spell

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pub fn get_words() -> impl Iterator<Item = &'static str>

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pub fn get_list() -> &'static str

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pub fn get_name(&self) -> &'static str

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pub fn get_output(&self) -> &'static str

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pub fn parse_cs(input: &str) -> Result<Self, ()>

Trait Implementations§

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impl Clone for Spell

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fn clone(&self) -> Spell

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for Spell

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Display for Spell

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl FromStr for Spell

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type Err = ()

The associated error which can be returned from parsing.
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fn from_str(input: &str) -> Result<Spell, ()>

Parses a string s to return a value of this type. Read more
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impl PartialEq for Spell

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fn eq(&self, other: &Spell) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl Eq for Spell

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impl StructuralPartialEq for Spell

Auto Trait Implementations§

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impl Freeze for Spell

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impl RefUnwindSafe for Spell

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impl Send for Spell

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impl Sync for Spell

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impl Unpin for Spell

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impl UnwindSafe for Spell

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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default unsafe fn clone_to_uninit(&self, dst: *mut T)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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default fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V